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Date: November 3, 2005

Multiple buffer overflows in Scorched 3D 39.1 (bf) and earlier allow remote attackers to execute arbitrary code via various (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog functions, (4) a long command that is not properly handled in ComsMessageHandler.cpp when generating an error message, (5) a long UniqueID value in Logger.cpp, and possibly other unspecified vectors.

Severity Score

Severity Score

Top Fix


Upgrade Version

CVSS v3.1

Base Score:
Attack Vector (AV):
Attack Complexity (AC):
Privilegs Required (PR):
User Interaction (UI):
Scope (S):
Confidentiality (C):
Integrity (I):
Availability (A):


Base Score:
Access Vector (AV): NETWORK
Access Complexity (AC): LOW
Authentication (AU): NONE
Confidentiality (C): PARTIAL
Integrity (I): PARTIAL
Availability (A): PARTIAL
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